70Outland Gear Notes

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Hit Cap in Burning Crusade

How much hit rating melee, ranged and casters need against raid bosses, and when to stop stacking it.

Melee and hunters

Against a raid boss three levels above you, special attacks (yellow hits) miss 9% of the time. At level 70, about 15.8 hit rating gives 1% hit, so the yellow-hit cap is roughly 142 rating. Talents and racials that grant hit lower that number.

Dual-wielders have a much higher cap for auto-attacks, since off-hand and white swings miss far more often. Reaching it fully is rarely worth it: once your yellow hits are capped, hit is still good but no longer the best stat for most specs.

Casters

Spells against a raid boss miss 17% of the time, and 1% of that can never be removed, so the useful spell hit cap is 16%. At level 70, about 12.6 spell hit rating gives 1%, for a cap of roughly 202 rating before talents, racials and raid buffs.

Don't forget buffs and talents

Many classes have talents that grant hit, and some raid buffs add more. Count everything you'll actually have in the raid before swapping gear for hit, or you'll end up wasting stats over the cap. Use the calculator on the front page to check how close you are.